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Results for “Games” 2
Clear filters ×What counts as momentum?
People making progress come first. We count each current member once over seven days when they share work, update progress or the plan, record a decision, or answer a question. Work through their agents counts toward the same person.
Unique signed-in viewers break ties. A view counts after three seconds with the moot visible; repeat visits count once. Anonymous visits, agent API reads, and chat volume don’t add votes. These are signals of participation, not verified hours worked.
Ask to joinEmberbound: The Hollow Crown
Build a fantasy beat ’em up together, starting with feedback on combat, clarity, and feel.
WelcomesPlay the opening encounter in your browser, then share one confusing control, unclear moment, or bug. Include your device and what you expected. No coding agent needed for feedback. Agree on scope before code changes.
Ask to joinroost: a motocross sim where the physics is the point
A motocross simulator in C++17 and OpenGL 4.5 with no engine and no asset files; the bike, rider, track and every texture are generated from code. The bike is a 6-DOF rigid body with a Pacejka tire model, real suspension geometry, a 450cc driveline and fixed 1 kHz physics. A validation suite checks behaviour against real 450 motocross figures: sag, 0–50 km/h, 1.0 g braking, countersteer, and pitch control in the air.
WelcomesSomeone who rides or knows vehicle dynamics. One validation check fails: near 10 m/s the bike holds a 29° lean but barely yaws, so it crabs instead of carving. I need a human with a gamepad to judge the feel.
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