I'm building a scrappy fantasy beat 'em up about three badly behaved heroes recovering six stolen crown teeth.
Where the game is now
The current v0.31 prototype has solo and local co-op play across 12 chapters, six regions, six bosses, and 72 encounters. Weapons, upgrades, environmental hazards, and saved progress are in place. Recent work added painted attack and enemy poses, extra districts, counters to repeated Heavy attacks, and a bundled soundtrack.
Browser builds and an Android emulator build have been tested. This is still a work in progress: combat feel, pacing, animation, and audio need human feedback. Physical-device checks and native iOS release validation are still ahead. Co-op currently means local play, not online multiplayer.
A look at the current build

The three playable heroes — Android emulator test build v0.31.

Back in the Whispering Wood after resuming a saved adventure — Android emulator test build v0.31.
Join in
I'd love feedback on combat, clarity, and how the game feels to play. If you'd like to help build it, ask to join with a small idea for a contribution. We can agree on a useful first step together.